Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 11 days ago
8 / 11 / 7
K / D / A
40.5%
Kill participation
843.8
Damage / min
13,192g
449.5 gold / min
17
11 placed · 2 cleared
224
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatбъди моята кучка#FIST
Locke · Top
14 / 12 / 7
56.8% KP
28,437
26.7% share
14,066g
146 CS · 5/m
Stana belq#681
Jarvan IV · Jungle
2 / 14 / 17
51.4% KP
12,951
12.1% share
10,812g
137 CS · 4.7/m
Another Day#000
Yone · Mid
8 / 11 / 7
40.5% KP
24,766
23.2% share
13,192g
224 CS · 7.6/m
125215#sram
Kai'Sa · ADC
12 / 7 / 8
54.1% KP
28,625
26.9% share
17,384g
255 CS · 8.7/m
VivA Le ChrisFX#EUNE
Nautilus · Support
1 / 9 / 21
59.5% KP
11,827
11.1% share
8,503g
20 CS · 0.7/m
Red side
VictoryGalați#77251
Yasuo · Top
16 / 8 / 15
58.5% KP
43,078
34% share
18,107g
292 CS · 9.9/m
Fear#eth
Warwick · Jungle
11 / 9 / 14
47.2% KP
18,234
14.4% share
14,437g
170 CS · 5.8/m
nonchalant adam#kret
Ahri · Mid
15 / 7 / 13
52.8% KP
33,243
26.2% share
16,546g
248 CS · 8.4/m
Herozzzjehh#EUNE
Jhin · ADC
11 / 5 / 14
47.2% KP
20,539
16.2% share
16,305g
214 CS · 7.3/m
Seseseba#EUNE
Leona · Support
0 / 8 / 30
56.6% KP
11,778
9.3% share
9,606g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
