Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 11 days ago
10 / 9 / 7
K / D / A
51.5%
Kill participation
1,248.7
Damage / min
17,323g
525.5 gold / min
21
12 placed · 1 cleared
309
9.4 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Darius · Top
11 / 5 / 4
45.5% KP
19,402
15.5% share
15,828g
217 CS · 6.6/m
LORD COMMANDER#AEGON
Cho'Gath · Jungle
5 / 9 / 8
39.4% KP
23,756
19% share
13,760g
209 CS · 6.3/m
Another Day#000
Yone · Mid
10 / 9 / 7
51.5% KP
41,166
32.9% share
17,323g
309 CS · 9.4/m
die first#pera
Ezreal · ADC
4 / 5 / 5
27.3% KP
29,552
23.6% share
16,053g
315 CS · 9.6/m
Vanja#meow
Seraphine · Support
3 / 6 / 14
51.5% KP
11,090
8.9% share
10,063g
34 CS · 1/m
Red side
Defeatspaced out#God
Riven · Top
13 / 10 / 8
61.8% KP
44,934
31.6% share
18,765g
250 CS · 7.6/m
dakata bez 1#daka1
Zyra · Jungle
2 / 6 / 7
26.5% KP
30,312
21.3% share
13,429g
247 CS · 7.5/m
Evil#freak
LeBlanc · Mid
5 / 8 / 7
35.3% KP
25,870
18.2% share
11,380g
189 CS · 5.7/m
dakata1#EUNE
Smolder · ADC
11 / 6 / 7
52.9% KP
33,008
23.2% share
17,139g
268 CS · 8.1/m
Bachev#EUNE
Rell · Support
3 / 3 / 17
58.8% KP
8,166
5.7% share
10,406g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
