Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 10 days ago
11 / 7 / 7
K / D / A
51.4%
Kill participation
1,281
Damage / min
19,127g
544.7 gold / min
36
13 placed · 3 cleared
330
9.4 CS / min
Objective control
3
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChubert#meow
Riven · Top
5 / 9 / 8
37.1% KP
20,847
14.1% share
14,807g
239 CS · 6.8/m
ritka#henry
Nidalee · Jungle
8 / 2 / 6
40% KP
32,146
21.7% share
17,081g
271 CS · 7.7/m
Another Day#000
Yone · Mid
11 / 7 / 7
51.4% KP
44,986
30.4% share
19,127g
330 CS · 9.4/m
wattba#5am
Viktor · ADC
4 / 10 / 8
34.3% KP
26,796
18.1% share
14,311g
248 CS · 7.1/m
JEAN MONTERO#PKPG
Pantheon · Support
7 / 11 / 9
45.7% KP
23,258
15.7% share
12,569g
47 CS · 1.3/m
Red side
DefeatDAJCIE MI ŻAPSYY#ŁAAAA
Jayce · Top
7 / 8 / 2
23.1% KP
25,200
18.9% share
14,736g
317 CS · 9/m
JordanBelfort281#trash
Hecarim · Jungle
7 / 10 / 11
46.2% KP
20,612
15.5% share
12,319g
187 CS · 5.3/m
Lettu#EUNE
Syndra · Mid
3 / 9 / 9
30.8% KP
22,656
17% share
12,344g
234 CS · 6.7/m
L9 Ag0ny#XDXD
Aphelios · ADC
16 / 7 / 9
64.1% KP
50,620
38% share
23,344g
380 CS · 10.8/m
불 속으로 몸을 던져라#인종차별
Lulu · Support
6 / 1 / 23
74.4% KP
13,964
10.5% share
12,010g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
