Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 10 days ago
7 / 7 / 4
K / D / A
34.4%
Kill participation
1,053.8
Damage / min
11,543g
428.6 gold / min
9
9 placed · 0 cleared
224
8.3 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdarkmagician183#000
Fiora · Top
3 / 8 / 1
21.1% KP
23,114
25.7% share
8,885g
187 CS · 6.9/m
Julka Wieniawa#2137
Jarvan IV · Jungle
2 / 11 / 9
57.9% KP
14,434
16.1% share
10,112g
175 CS · 6.5/m
gojo#xxxxx
Ekko · Mid
9 / 3 / 2
57.9% KP
23,016
25.6% share
13,034g
224 CS · 8.3/m
Czarny Wojtuś#Black
Smolder · ADC
2 / 6 / 5
36.8% KP
20,238
22.5% share
9,979g
225 CS · 8.4/m
Maria603#AN R
Seraphine · Support
3 / 4 / 4
36.8% KP
9,055
10.1% share
7,320g
28 CS · 1/m
Red side
VictoryHIT FAST GO#777
Tryndamere · Top
7 / 4 / 4
34.4% KP
31,362
25.7% share
14,526g
260 CS · 9.7/m
CovrigLuca#top
Karthus · Jungle
12 / 4 / 4
50% KP
28,551
23.4% share
15,217g
250 CS · 9.3/m
Another Day#000
Yone · Mid
7 / 7 / 4
34.4% KP
28,383
23.3% share
11,543g
224 CS · 8.3/m
ASMYSZ#0420
Zeri · ADC
6 / 4 / 6
37.5% KP
27,701
22.7% share
15,141g
261 CS · 9.7/m
Ragt1#EUNE
Thresh · Support
0 / 0 / 12
37.5% KP
6,073
5% share
8,270g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
