Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 10 days ago
10 / 1 / 1
K / D / A
35.5%
Kill participation
1,068.3
Damage / min
12,903g
601.1 gold / min
26
9 placed · 1 cleared
227
10.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKecsketej07#EUNE
Ambessa · Top
1 / 4 / 2
27.3% KP
9,887
19.7% share
7,764g
153 CS · 7.1/m
Self Aware#1999
Kha'Zix · Jungle
0 / 7 / 3
27.3% KP
10,050
20% share
7,642g
169 CS · 7.9/m
NimbleGuy#EUNE
Akshan · Mid
5 / 7 / 1
54.5% KP
11,994
23.9% share
9,009g
150 CS · 7/m
pinky monster#sexy
Caitlyn · ADC
3 / 6 / 1
36.4% KP
12,822
25.5% share
8,963g
187 CS · 8.7/m
tsikita#EUNE
Karma · Support
2 / 7 / 3
45.5% KP
5,517
11% share
6,002g
22 CS · 1/m
Red side
VictoryJACKET IS MINE#CHALL
Lissandra · Top
8 / 3 / 2
32.3% KP
15,804
23.6% share
10,153g
162 CS · 7.5/m
The UncleTwTv#Θείος
Cho'Gath · Jungle
2 / 3 / 5
22.6% KP
4,886
7.3% share
9,299g
158 CS · 7.4/m
Another Day#000
Yone · Mid
10 / 1 / 1
35.5% KP
22,933
34.3% share
12,903g
227 CS · 10.6/m
Frank Ocean#8830
Ezreal · ADC
11 / 2 / 2
41.9% KP
19,398
29% share
12,589g
189 CS · 8.8/m
Jsone#Jsone
Thresh · Support
0 / 2 / 11
35.5% KP
3,805
5.7% share
6,746g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
