Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 8 days ago
1 / 4 / 1
K / D / A
14.3%
Kill participation
787.6
Damage / min
9,874g
397.6 gold / min
20
8 placed · 4 cleared
252
10.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySociastus#EUNE
Talon · Top
9 / 6 / 4
44.8% KP
26,023
30.9% share
12,817g
213 CS · 8.6/m
petrzalsky princ#zeen
Ekko · Jungle
5 / 2 / 8
44.8% KP
12,158
14.4% share
14,027g
236 CS · 9.5/m
Boomalang#EUNE
Sylas · Mid
10 / 3 / 5
51.7% KP
25,566
30.3% share
11,992g
184 CS · 7.4/m
ShakeMyFeathers#Xayah
Xayah · ADC
4 / 2 / 8
41.4% KP
16,476
19.5% share
15,023g
253 CS · 10.2/m
AquaSolo#Huska
Janna · Support
1 / 1 / 10
37.9% KP
4,122
4.9% share
7,392g
30 CS · 1.2/m
Red side
Defeat1 girl 9 tails#2007
Ahri · Top
5 / 7 / 3
57.1% KP
19,514
26.4% share
10,584g
196 CS · 7.9/m
gogosicafitosica#gogo
Qiyana · Jungle
7 / 9 / 1
57.1% KP
19,045
25.8% share
13,299g
167 CS · 6.7/m
Another Day#000
Yone · Mid
1 / 4 / 1
14.3% KP
19,559
26.5% share
9,874g
252 CS · 10.1/m
513435#CN 1
Jinx · ADC
1 / 6 / 4
35.7% KP
11,728
15.9% share
9,300g
172 CS · 6.9/m
changes#shark
Rakan · Support
0 / 3 / 8
57.1% KP
3,939
5.3% share
6,534g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
