Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 8 days ago
15 / 1 / 13
K / D / A
71.8%
Kill participation
1,149.3
Damage / min
15,379g
548.3 gold / min
33
11 placed · 2 cleared
251
8.9 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmbis#guts
Ambessa · Top
7 / 6 / 0
38.9% KP
15,015
22.7% share
11,552g
193 CS · 6.9/m
Yung Alx#EUNE
Jarvan IV · Jungle
1 / 8 / 5
33.3% KP
5,914
8.9% share
10,057g
185 CS · 6.6/m
Gute#MTA
Volibear · Mid
2 / 10 / 2
22.2% KP
15,753
23.8% share
10,757g
230 CS · 8.2/m
ligatoyebanysyf#EUNE
Twitch · ADC
7 / 9 / 3
55.6% KP
22,451
33.9% share
13,102g
208 CS · 7.4/m
Bob the fister#iFist
Nami · Support
1 / 6 / 12
72.2% KP
7,024
10.6% share
8,249g
28 CS · 1/m
Red side
VictoryXxgigisXx#EUNE
Singed · Top
3 / 5 / 15
46.2% KP
13,633
13.5% share
12,120g
234 CS · 8.3/m
Arthur Dayne#NA2
Graves · Jungle
13 / 3 / 11
61.5% KP
30,426
30.2% share
15,958g
229 CS · 8.2/m
Another Day#000
Yone · Mid
15 / 1 / 13
71.8% KP
32,239
32% share
15,379g
251 CS · 8.9/m
Chibi Vayne#EUNE
Jinx · ADC
5 / 7 / 14
48.7% KP
17,436
17.3% share
12,464g
202 CS · 7.2/m
Mangaloo4#EUNE
Rakan · Support
3 / 3 / 28
79.5% KP
7,086
7% share
9,857g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
