Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 7 days ago
4 / 5 / 3
K / D / A
22.6%
Kill participation
967.9
Damage / min
11,672g
446.1 gold / min
16
10 placed · 1 cleared
233
8.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInde Navarrette#EUNE3
Akshan · Top
6 / 3 / 4
32.3% KP
24,205
21% share
12,747g
241 CS · 9.2/m
CovrigLuca#top
Karthus · Jungle
11 / 1 / 8
61.3% KP
33,607
29.2% share
14,458g
212 CS · 8.1/m
Another Day#000
Yone · Mid
4 / 5 / 3
22.6% KP
25,327
22% share
11,672g
233 CS · 8.9/m
xSnecio#EUNE
Jinx · ADC
10 / 5 / 2
38.7% KP
22,545
19.6% share
14,262g
237 CS · 9.1/m
janmonster2#nasdq
Nami · Support
0 / 0 / 14
45.2% KP
9,401
8.2% share
8,107g
19 CS · 0.7/m
Red side
DefeatKecsketej07#EUNE
Jax · Top
5 / 6 / 2
50% KP
17,375
24.1% share
10,566g
179 CS · 6.8/m
chovy12#gen
Graves · Jungle
1 / 8 / 3
28.6% KP
13,681
19% share
8,817g
181 CS · 6.9/m
killpl#COPE
Hwei · Mid
5 / 5 / 1
42.9% KP
22,635
31.4% share
11,047g
231 CS · 8.8/m
thonos123#LFC
Nilah · ADC
2 / 8 / 1
21.4% KP
12,575
17.5% share
10,414g
179 CS · 6.8/m
I dont blink v2#blink
Soraka · Support
1 / 4 / 10
78.6% KP
5,716
7.9% share
7,556g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
