Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 7 days ago
5 / 8 / 5
K / D / A
23.8%
Kill participation
836.9
Damage / min
15,277g
463.9 gold / min
44
12 placed · 5 cleared
279
8.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite man#adc
Vayne · Top
13 / 8 / 5
47.4% KP
39,638
28.7% share
16,915g
238 CS · 7.2/m
Michalpol545#EUNE
Xin Zhao · Jungle
8 / 7 / 7
39.5% KP
22,710
16.4% share
15,517g
257 CS · 7.8/m
Doran my Goat#123
Zed · Mid
10 / 10 / 5
39.5% KP
33,618
24.3% share
16,305g
227 CS · 6.9/m
Czera#Czera
Lux · ADC
4 / 10 / 10
36.8% KP
24,571
17.8% share
12,659g
218 CS · 6.6/m
lazelazelazelaze#laze
Bard · Support
3 / 7 / 23
68.4% KP
17,796
12.9% share
11,253g
21 CS · 0.6/m
Red side
VictoryMapanif#EUNE
Anivia · Top
11 / 11 / 8
45.2% KP
34,095
22.1% share
15,934g
223 CS · 6.8/m
limbo#2148
Qiyana · Jungle
13 / 7 / 8
50% KP
39,345
25.5% share
18,505g
249 CS · 7.6/m
Another Day#000
Yone · Mid
5 / 8 / 5
23.8% KP
27,562
17.9% share
15,277g
279 CS · 8.5/m
Spiky#ezz
Vladimir · ADC
10 / 6 / 8
42.9% KP
42,227
27.4% share
17,115g
272 CS · 8.3/m
PridefulQueen#EUNE
Janna · Support
3 / 7 / 21
57.1% KP
11,007
7.1% share
11,530g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
