Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 6 days ago
19 / 9 / 4
K / D / A
50%
Kill participation
1,566
Damage / min
21,025g
563.9 gold / min
19
14 placed · 2 cleared
317
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHonkKongMonk#TANK
Ornn · Top
6 / 8 / 17
50% KP
41,090
22.6% share
15,055g
206 CS · 5.5/m
Skoulikhs#skoul
Lillia · Jungle
8 / 9 / 20
60.9% KP
40,606
22.3% share
15,835g
192 CS · 5.1/m
Another Day#000
Yone · Mid
19 / 9 / 4
50% KP
58,387
32.1% share
21,025g
317 CS · 8.5/m
Emba#DARIA
Mel · ADC
12 / 12 / 2
30.4% KP
33,491
18.4% share
17,537g
255 CS · 6.8/m
RagnarG2Lothbrok#EUNE
Karma · Support
1 / 16 / 24
54.3% KP
8,246
4.5% share
10,828g
24 CS · 0.6/m
Red side
VictoryReXxecution#BRUT
Zaahen · Top
9 / 11 / 15
44.4% KP
53,986
26.6% share
17,227g
243 CS · 6.5/m
Radiša#EUNE1
Viego · Jungle
13 / 8 / 10
42.6% KP
43,245
21.3% share
18,572g
255 CS · 6.8/m
osetikaplare#EUNE
LeBlanc · Mid
18 / 7 / 9
50% KP
47,723
23.5% share
16,591g
216 CS · 5.8/m
Hypsed#EUNE
Jhin · ADC
7 / 9 / 13
37% KP
34,887
17.2% share
16,462g
250 CS · 6.7/m
HYK HYUNKEL#994
Elise · Support
7 / 11 / 15
40.7% KP
23,131
11.4% share
13,787g
53 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
