Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 5 days ago
3 / 6 / 7
K / D / A
33.3%
Kill participation
700.1
Damage / min
11,748g
421.1 gold / min
24
9 placed · 3 cleared
255
9.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycourtesy#Ys0
Yasuo · Top
20 / 7 / 10
73.2% KP
44,077
33.1% share
17,642g
217 CS · 7.8/m
RagnarG2Lothbrok#EUNE
Diana · Jungle
7 / 5 / 13
48.8% KP
21,165
15.9% share
12,656g
172 CS · 6.2/m
Avaric3#EUNE
Anivia · Mid
3 / 3 / 12
36.6% KP
19,865
14.9% share
10,871g
208 CS · 7.5/m
bobby#zzzz
Ezreal · ADC
7 / 8 / 7
34.1% KP
27,460
20.6% share
13,902g
189 CS · 6.8/m
Zed The Suiiiiii#MUSTA
Sett · Support
4 / 7 / 13
41.5% KP
20,549
15.4% share
8,784g
29 CS · 1/m
Red side
DefeatDAJCIE MI ŻAPSYY#ŁAAAA
Akali · Top
7 / 11 / 4
36.7% KP
24,720
23.7% share
10,680g
148 CS · 5.3/m
Radiša#EUNE1
Viego · Jungle
9 / 10 / 7
53.3% KP
24,995
23.9% share
13,690g
162 CS · 5.8/m
Another Day#000
Yone · Mid
3 / 6 / 7
33.3% KP
19,534
18.7% share
11,748g
255 CS · 9.1/m
Emba#DARIA
Aurelion Sol · ADC
7 / 8 / 11
60% KP
27,782
26.6% share
13,753g
199 CS · 7.1/m
SoldierKillJoy#Moo
Alistar · Support
4 / 6 / 16
66.7% KP
7,464
7.1% share
9,059g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
