Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 5 days ago
15 / 5 / 7
K / D / A
51.2%
Kill participation
1,038
Damage / min
21,739g
508.7 gold / min
28
17 placed · 2 cleared
358
8.4 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
3
Baron
8
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNO KSANTE ACC#SOLOQ
Jax · Top
3 / 8 / 5
18.6% KP
24,023
14% share
18,343g
378 CS · 8.8/m
the voice#OTF
Kha'Zix · Jungle
22 / 7 / 10
74.4% KP
60,365
35.2% share
24,724g
313 CS · 7.3/m
Itianai#EUNE
Ahri · Mid
4 / 9 / 14
41.9% KP
29,462
17.2% share
13,702g
263 CS · 6.2/m
Kosti#GOAT
Caitlyn · ADC
8 / 11 / 16
55.8% KP
38,287
22.3% share
20,706g
327 CS · 7.7/m
Gerap4#EUNE
Lulu · Support
6 / 8 / 26
74.4% KP
19,411
11.3% share
14,479g
35 CS · 0.8/m
Red side
DefeatInde Navarrette#EUNE3
Akshan · Top
10 / 6 / 9
44.2% KP
45,024
30% share
17,901g
282 CS · 6.6/m
limoni#limon
Elise · Jungle
9 / 4 / 8
39.5% KP
30,424
20.3% share
20,959g
345 CS · 8.1/m
Another Day#000
Yone · Mid
15 / 5 / 7
51.2% KP
44,358
29.6% share
21,739g
358 CS · 8.4/m
Aigreagni#EUNE
Tristana · ADC
4 / 15 / 7
25.6% KP
11,314
7.6% share
14,719g
196 CS · 4.6/m
Rendy Kurton #EUNE
Neeko · Support
5 / 13 / 13
41.9% KP
18,725
12.5% share
13,791g
60 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
