Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 256 days ago
17 / 1 / 4
K / D / A
75%
Kill participation
1,193.4
Damage / min
15,029g
648.3 gold / min
39
6 placed · 6 cleared
195
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7 9#JP1
Gangplank · Top
9 / 4 / 1
47.6% KP
23,903
26.4% share
12,287g
225 CS · 9.7/m
渦喰0#666
Lee Sin · Jungle
2 / 6 / 5
33.3% KP
10,889
12% share
8,382g
161 CS · 6.9/m
POTUS#PORO
Xerath · Mid
2 / 4 / 3
23.8% KP
19,017
21% share
8,104g
181 CS · 7.8/m
mage lol mid#4060
Jhin · ADC
4 / 6 / 4
38.1% KP
15,274
16.9% share
8,841g
154 CS · 6.6/m
グレイラースY#JP1
Shaco · Support
4 / 8 / 9
61.9% KP
21,404
23.7% share
8,225g
44 CS · 1.9/m
Red side
VictoryLastResort#BONK
Ambessa · Top
4 / 5 / 6
35.7% KP
14,481
20.3% share
8,916g
153 CS · 6.6/m
Ankochan#20y
Zaahen · Jungle
17 / 1 / 4
75% KP
27,667
38.8% share
15,029g
195 CS · 8.4/m
北朝鮮#NK072
Udyr · Mid
2 / 2 / 12
50% KP
10,917
15.3% share
9,120g
168 CS · 7.2/m
うちのJGいつもMID来てくれな#いなんで
Mel · ADC
5 / 7 / 6
39.3% KP
13,251
18.6% share
11,477g
193 CS · 8.3/m
fantansit#JP1
Alistar · Support
0 / 6 / 16
57.1% KP
5,029
7% share
6,891g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
