Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rek'Sai
Victory
Ranked Solo/Duo · 253 days ago
13 / 9 / 9
K / D / A
52.4%
Kill participation
547.2
Damage / min
15,960g
429.6 gold / min
70
11 placed · 15 cleared
214
5.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPiNK#IDT
Kennen · Top
8 / 7 / 12
47.6% KP
29,697
18.8% share
13,686g
216 CS · 5.8/m
Ankochan#20y
Rek'Sai · Jungle
13 / 9 / 9
52.4% KP
20,330
12.9% share
15,960g
214 CS · 5.8/m
Melody#I L
Ryze · Mid
11 / 8 / 20
73.8% KP
47,400
30% share
18,749g
265 CS · 7.1/m
Paz#可能性の獣
Ezreal · ADC
8 / 7 / 15
54.8% KP
48,818
30.9% share
17,518g
281 CS · 7.6/m
瞬 き#100
Braum · Support
2 / 5 / 27
69% KP
11,762
7.4% share
11,008g
24 CS · 0.6/m
Red side
Defeat天狐ハク#1215
Swain · Top
3 / 7 / 18
58.3% KP
45,471
31.7% share
15,076g
267 CS · 7.2/m
fa11f0ru#4949
Viego · Jungle
18 / 7 / 4
61.1% KP
29,152
20.3% share
21,726g
276 CS · 7.4/m
I Am AtomiKSword#シャドウ
Naafiri · Mid
10 / 8 / 4
38.9% KP
28,315
19.8% share
17,214g
230 CS · 6.2/m
學無止境#Only
Aphelios · ADC
3 / 12 / 10
36.1% KP
32,984
23% share
15,199g
248 CS · 6.7/m
wushugeheiye#CN1
Lulu · Support
2 / 8 / 19
58.3% KP
7,367
5.1% share
10,554g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
