Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 252 days ago
5 / 5 / 8
K / D / A
76.5%
Kill participation
964.3
Damage / min
12,481g
435.6 gold / min
46
5 placed · 13 cleared
223
7.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycoivd#zGNoR
Yone · Top
4 / 7 / 6
25.6% KP
26,015
19.5% share
11,821g
227 CS · 7.9/m
忘记锁门的绝望机长#9103
Rek'Sai · Jungle
8 / 3 / 5
33.3% KP
18,807
14.1% share
11,922g
180 CS · 6.3/m
Kirby Air Riders#poyo
Cho'Gath · Mid
5 / 2 / 7
30.8% KP
26,124
19.6% share
10,465g
192 CS · 6.7/m
ŁŁŁ#zzz
Tristana · ADC
19 / 3 / 7
66.7% KP
48,029
36% share
18,312g
224 CS · 7.8/m
Free HK#JP1
Leona · Support
3 / 2 / 25
71.8% KP
14,256
10.7% share
10,145g
26 CS · 0.9/m
Red side
DefeatPiNK#IDT
Illaoi · Top
5 / 6 / 2
41.2% KP
33,340
24.3% share
12,738g
217 CS · 7.6/m
Ankochan#20y
Zaahen · Jungle
5 / 5 / 8
76.5% KP
27,627
20.2% share
12,481g
223 CS · 7.8/m
Lucian Kaltz#1337
Viktor · Mid
3 / 4 / 8
64.7% KP
36,115
26.4% share
11,045g
231 CS · 8.1/m
はちちゃん#0909
Ezreal · ADC
4 / 12 / 3
41.2% KP
31,727
23.2% share
12,260g
207 CS · 7.2/m
星の便り#xxミ
Nami · Support
0 / 12 / 9
52.9% KP
8,158
6% share
7,020g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
