Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Flex · 247 days ago
16 / 5 / 16
K / D / A
82.1%
Kill participation
1,170.2
Damage / min
18,049g
572.4 gold / min
57
10 placed · 9 cleared
209
6.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatE301#JP1
Garen · Top
3 / 5 / 5
30.8% KP
24,903
19.8% share
10,852g
230 CS · 7.3/m
OP7 壱号#トキナミ
Rek'Sai · Jungle
4 / 9 / 11
57.7% KP
16,902
13.5% share
11,876g
196 CS · 6.2/m
jurissa#JP1
Malzahar · Mid
6 / 9 / 5
42.3% KP
24,009
19.1% share
11,201g
199 CS · 6.3/m
jisyoku#2864
Ezreal · ADC
8 / 7 / 9
65.4% KP
29,219
23.3% share
16,088g
284 CS · 9/m
oyakataSA#JP1
Neeko · Support
5 / 9 / 12
65.4% KP
30,529
24.3% share
10,808g
38 CS · 1.2/m
Red side
Victoryあやたか#JP1
Renekton · Top
4 / 6 / 9
33.3% KP
22,036
17.2% share
12,303g
223 CS · 7.1/m
Ankochan#20y
Vi · Jungle
16 / 5 / 16
82.1% KP
36,901
28.7% share
18,049g
209 CS · 6.6/m
生涯現役#森本直紀
Orianna · Mid
7 / 7 / 16
59% KP
29,898
23.3% share
13,822g
227 CS · 7.2/m
メーメントヴァニタス#124
Yunara · ADC
12 / 3 / 12
61.5% KP
30,543
23.8% share
20,583g
278 CS · 8.8/m
火負いの囚人#UKYO
Braum · Support
0 / 5 / 27
69.2% KP
9,097
7.1% share
9,896g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
