Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 240 days ago
9 / 5 / 6
K / D / A
78.9%
Kill participation
843.1
Damage / min
15,208g
459.7 gold / min
36
5 placed · 7 cleared
250
7.6 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryaspire#JINBU
Akali · Top
6 / 3 / 5
28.9% KP
31,132
20.2% share
16,203g
278 CS · 8.4/m
0x7FFFFFFF#JP1
Wukong · Jungle
7 / 6 / 21
73.7% KP
27,412
17.8% share
15,723g
249 CS · 7.5/m
貴方を不幸に誘いますね#ちょうだい
Akshan · Mid
8 / 6 / 12
52.6% KP
31,583
20.5% share
14,690g
224 CS · 6.8/m
鳥劇場浅草橋店#umai
Ezreal · ADC
15 / 3 / 12
71.1% KP
51,161
33.3% share
18,469g
260 CS · 7.9/m
妻1小学生になる#9685
Yuumi · Support
2 / 2 / 30
84.2% KP
12,509
8.1% share
10,343g
14 CS · 0.4/m
Red side
DefeatKiruTerina#Nara
Maokai · Top
2 / 6 / 9
57.9% KP
15,601
14.7% share
9,852g
163 CS · 4.9/m
Ankochan#20y
Fizz · Jungle
9 / 5 / 6
78.9% KP
27,894
26.3% share
15,208g
250 CS · 7.6/m
V3 Ace#JP11
Ryze · Mid
4 / 5 / 8
63.2% KP
31,982
30.2% share
15,483g
342 CS · 10.3/m
常磐 華乃#まどそふと
Samira · ADC
3 / 11 / 6
47.4% KP
23,107
21.8% share
14,507g
272 CS · 8.2/m
LuLunight friend#JP1
Nautilus · Support
1 / 11 / 9
52.6% KP
7,455
7% share
8,032g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
