Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 240 days ago
5 / 4 / 10
K / D / A
41.7%
Kill participation
415.1
Damage / min
13,965g
465 gold / min
50
10 placed · 7 cleared
227
7.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA Kat#JP1
Teemo · Top
12 / 8 / 4
44.4% KP
40,400
36.1% share
15,650g
231 CS · 7.7/m
Ankochan#20y
Vi · Jungle
5 / 4 / 10
41.7% KP
12,467
11.1% share
13,965g
227 CS · 7.6/m
RuneFactoryが大好きね#BlauR
Orianna · Mid
6 / 0 / 10
44.4% KP
22,542
20.1% share
12,673g
234 CS · 7.8/m
JoyBoy#oxo
Kai'Sa · ADC
13 / 6 / 5
50% KP
27,667
24.7% share
18,546g
268 CS · 8.9/m
e a#001
Karma · Support
0 / 4 / 21
58.3% KP
8,849
7.9% share
9,388g
23 CS · 0.8/m
Red side
DefeatOde To The Mets#3412
K'Sante · Top
4 / 11 / 2
27.3% KP
14,438
17.2% share
9,224g
148 CS · 4.9/m
I Am AtomiKSword#シャドウ
Viego · Jungle
9 / 7 / 3
54.5% KP
17,927
21.4% share
13,292g
178 CS · 5.9/m
きん玉最高#6666
Viktor · Mid
2 / 4 / 3
22.7% KP
24,172
28.8% share
11,218g
258 CS · 8.6/m
Asura1#0188
Ezreal · ADC
5 / 7 / 5
45.5% KP
17,047
20.3% share
13,430g
245 CS · 8.2/m
0x7FFFFFFF#JP1
Senna · Support
2 / 7 / 11
59.1% KP
10,298
12.3% share
11,387g
60 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
