Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 228 days ago
7 / 5 / 4
K / D / A
44%
Kill participation
850.2
Damage / min
14,385g
432.6 gold / min
37
4 placed · 8 cleared
246
7.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryかいぱん20#JP1
Sejuani · Top
5 / 5 / 15
51.3% KP
27,845
18.6% share
12,127g
184 CS · 5.5/m
Clean#JP1
Shen · Jungle
10 / 1 / 19
74.4% KP
23,087
15.4% share
15,083g
199 CS · 6/m
栗悟飯#krgh
Aurelion Sol · Mid
11 / 2 / 17
71.8% KP
38,668
25.8% share
13,890g
226 CS · 6.8/m
metatoro#4644
Sivir · ADC
5 / 10 / 22
69.2% KP
39,991
26.7% share
14,910g
223 CS · 6.7/m
nishinomiyaSS#0525
Zilean · Support
8 / 7 / 26
87.2% KP
20,353
13.6% share
12,298g
38 CS · 1.1/m
Red side
Defeatスキル当たらん#2674
Sett · Top
4 / 9 / 2
24% KP
23,053
19.3% share
12,970g
259 CS · 7.8/m
Ankochan#20y
Zaahen · Jungle
7 / 5 / 4
44% KP
28,268
23.7% share
14,385g
246 CS · 7.4/m
ぶろりゅー#JP1
Mel · Mid
8 / 6 / 3
44% KP
35,752
29.9% share
14,000g
255 CS · 7.7/m
릴스형 원딜#reels
Vayne · ADC
4 / 10 / 7
44% KP
21,437
17.9% share
14,531g
240 CS · 7.2/m
マグロ釣りマスタ#海賊王
Leona · Support
2 / 9 / 10
48% KP
10,971
9.2% share
8,944g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
