Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 228 days ago
5 / 7 / 29
K / D / A
82.9%
Kill participation
750.9
Damage / min
12,548g
476.2 gold / min
38
5 placed · 4 cleared
182
6.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryくされ外道#JP1
Malphite · Top
6 / 2 / 12
43.9% KP
25,103
22% share
10,420g
175 CS · 6.6/m
Ankochan#20y
Jarvan IV · Jungle
5 / 7 / 29
82.9% KP
19,785
17.3% share
12,548g
182 CS · 6.9/m
標的ヲ背ニシタ恋人たち#雪国小魔女
Vladimir · Mid
14 / 3 / 8
53.7% KP
28,904
25.3% share
13,476g
208 CS · 7.9/m
Singularity#1915
Aphelios · ADC
13 / 3 / 14
65.9% KP
27,301
23.9% share
17,566g
247 CS · 9.4/m
For Twice Sana#JP1
Thresh · Support
3 / 5 / 29
78% KP
13,162
11.5% share
9,115g
38 CS · 1.4/m
Red side
Defeatかいぱん20#JP1
Sejuani · Top
5 / 7 / 5
50% KP
18,984
23.1% share
11,120g
175 CS · 6.6/m
とぷてぃ#ENTP
Ambessa · Jungle
1 / 8 / 10
55% KP
9,368
11.4% share
9,511g
178 CS · 6.8/m
ディオブランドー#WRYYY
Ahri · Mid
2 / 9 / 13
75% KP
23,423
28.5% share
9,720g
196 CS · 7.4/m
Milan#bb6
Miss Fortune · ADC
10 / 8 / 1
55% KP
23,735
28.9% share
14,545g
241 CS · 9.1/m
hetel#JP1
Blitzcrank · Support
2 / 9 / 13
75% KP
6,611
8.1% share
7,538g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
