Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 225 days ago
8 / 4 / 17
K / D / A
67.6%
Kill participation
752.9
Damage / min
18,864g
524.5 gold / min
52
5 placed · 15 cleared
299
8.3 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBangha#TOP
Gnar · Top
4 / 5 / 6
29.4% KP
26,619
17.6% share
14,060g
281 CS · 7.8/m
I Am AtomiK#シャドウ
Ambessa · Jungle
10 / 8 / 8
52.9% KP
22,088
14.6% share
16,276g
237 CS · 6.6/m
Tako Yankee#1112
Malzahar · Mid
7 / 7 / 14
61.8% KP
34,305
22.7% share
15,134g
265 CS · 7.4/m
Tele#JP1
Yunara · ADC
9 / 9 / 8
50% KP
30,905
20.5% share
19,212g
297 CS · 8.3/m
sign#520am
Ezreal · Support
4 / 9 / 13
50% KP
37,184
24.6% share
13,366g
59 CS · 1.6/m
Red side
Victory黄色のヨッシー#JP1
Camille · Top
6 / 10 / 7
35.1% KP
19,546
13.4% share
15,194g
233 CS · 6.5/m
Ankochan#20y
Zaahen · Jungle
8 / 4 / 17
67.6% KP
27,078
18.6% share
18,864g
299 CS · 8.3/m
GOD of 笹村#ONZED
Ahri · Mid
11 / 6 / 11
59.5% KP
31,633
21.7% share
16,265g
251 CS · 7/m
0x7FFFFFFF#JP1
Aurelion Sol · ADC
12 / 7 / 12
64.9% KP
47,025
32.2% share
20,528g
317 CS · 8.8/m
グレイラースY#JP1
Shaco · Support
0 / 8 / 18
48.6% KP
20,564
14.1% share
10,680g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
