Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 224 days ago
6 / 5 / 12
K / D / A
64.3%
Kill participation
666.9
Damage / min
16,891g
408.7 gold / min
74
25 placed · 12 cleared
273
6.6 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory黄色のヨッシー#JP1
K'Sante · Top
1 / 5 / 9
35.7% KP
13,823
8.5% share
14,538g
286 CS · 6.9/m
Ankochan#20y
Lee Sin · Jungle
6 / 5 / 12
64.3% KP
27,565
17% share
16,891g
273 CS · 6.6/m
魔琉血夜麗#JP1
Mel · Mid
11 / 6 / 8
67.9% KP
52,155
32.2% share
19,901g
366 CS · 8.9/m
0x7FFFFFFF#JP1
Jhin · ADC
7 / 5 / 13
71.4% KP
52,357
32.4% share
20,115g
356 CS · 8.6/m
ShadowIsles0#JP1
Pantheon · Support
3 / 8 / 10
46.4% KP
15,882
9.8% share
11,709g
38 CS · 0.9/m
Red side
Defeatかなう#burin
Shen · Top
17 / 2 / 7
82.8% KP
61,676
33.6% share
22,433g
368 CS · 8.9/m
hedonistic#JP1
Fiddlesticks · Jungle
1 / 7 / 11
41.4% KP
23,789
13% share
12,965g
237 CS · 5.7/m
青春禁止#JP1
Xerath · Mid
6 / 6 / 8
48.3% KP
45,054
24.5% share
14,516g
276 CS · 6.7/m
kokekokeshi#JP2
Lucian · ADC
4 / 7 / 6
34.5% KP
38,166
20.8% share
20,254g
380 CS · 9.2/m
jpMVzC#1582
Leona · Support
1 / 6 / 19
69% KP
14,889
8.1% share
11,169g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
