Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 223 days ago
2 / 9 / 4
K / D / A
23.1%
Kill participation
452.7
Damage / min
10,988g
370.2 gold / min
32
11 placed · 3 cleared
233
7.8 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnkochan#20y
Yasuo · Top
2 / 9 / 4
23.1% KP
13,438
14.6% share
10,988g
233 CS · 7.8/m
May#0823
Kha'Zix · Jungle
8 / 3 / 5
50% KP
24,549
26.7% share
15,753g
232 CS · 7.8/m
rehcra#xxxx
Ryze · Mid
6 / 5 / 8
53.8% KP
19,117
20.8% share
13,502g
238 CS · 8/m
TNC Too#Kaisa
Kai'Sa · ADC
8 / 9 / 3
42.3% KP
21,451
23.3% share
17,368g
281 CS · 9.5/m
tesla#iku
Elise · Support
2 / 7 / 8
38.5% KP
13,377
14.6% share
8,300g
25 CS · 0.8/m
Red side
VictoryI Am AtomiKSword#シャドウ
Renekton · Top
9 / 5 / 6
45.5% KP
28,402
28.2% share
15,204g
275 CS · 9.3/m
白鶴仙童#MYZZ
Viego · Jungle
12 / 3 / 4
48.5% KP
20,305
20.1% share
15,655g
211 CS · 7.1/m
びょんしんゲーミング#びょんしん
Brand · Mid
4 / 6 / 4
24.2% KP
20,514
20.4% share
11,740g
231 CS · 7.8/m
WantToBeAlone#9999
Vayne · ADC
7 / 9 / 5
36.4% KP
20,214
20.1% share
12,652g
172 CS · 5.8/m
hetel#JP1
Rell · Support
1 / 3 / 17
54.5% KP
11,349
11.3% share
9,551g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
