Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 223 days ago
10 / 6 / 3
K / D / A
54.2%
Kill participation
794.4
Damage / min
12,551g
447.5 gold / min
51
2 placed · 8 cleared
198
7.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatあんま自分を責めんな俺がいるけん#ran
Mordekaiser · Top
5 / 2 / 2
29.2% KP
17,182
20.1% share
11,152g
205 CS · 7.3/m
Ankochan#20y
Ekko · Jungle
10 / 6 / 3
54.2% KP
22,283
26% share
12,551g
198 CS · 7.1/m
May#0823
Talon · Mid
5 / 3 / 2
29.2% KP
14,636
17.1% share
11,736g
241 CS · 8.6/m
Tele#JP1
Aphelios · ADC
4 / 5 / 8
50% KP
25,571
29.9% share
12,885g
246 CS · 8.8/m
ShadowIsles0#JP1
Karma · Support
0 / 6 / 9
37.5% KP
5,974
7% share
7,387g
30 CS · 1.1/m
Red side
Victoryshottaka#JP1
Urgot · Top
6 / 4 / 7
59.1% KP
30,129
29.8% share
14,321g
220 CS · 7.8/m
ShaZam#0059
Nunu & Willump · Jungle
4 / 7 / 9
59.1% KP
11,565
11.4% share
11,286g
149 CS · 5.3/m
jpMVzC#1582
Viktor · Mid
2 / 6 / 6
36.4% KP
21,000
20.8% share
10,586g
200 CS · 7.1/m
always#inori
Caitlyn · ADC
8 / 2 / 10
81.8% KP
27,740
27.5% share
15,187g
239 CS · 8.5/m
グレイラースY#JP1
Blitzcrank · Support
2 / 5 / 13
68.2% KP
10,600
10.5% share
7,962g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
