Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 222 days ago
13 / 10 / 2
K / D / A
68.2%
Kill participation
1,005
Damage / min
15,155g
529 gold / min
39
10 placed · 6 cleared
209
7.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPerle#2201
Zaahen · Top
2 / 6 / 2
18.2% KP
10,291
12.4% share
9,079g
186 CS · 6.5/m
Ankochan#20y
Nocturne · Jungle
13 / 10 / 2
68.2% KP
28,794
34.8% share
15,155g
209 CS · 7.3/m
sotto voce#JP1
Ahri · Mid
2 / 7 / 6
36.4% KP
14,334
17.3% share
10,063g
189 CS · 6.6/m
ふじもと#JP1
Aphelios · ADC
5 / 7 / 5
45.5% KP
23,929
28.9% share
13,067g
241 CS · 8.4/m
Tele#JP1
Lulu · Support
0 / 7 / 14
63.6% KP
5,357
6.5% share
8,382g
19 CS · 0.7/m
Red side
Victorykaze#chen
Yasuo · Top
8 / 4 / 7
40.5% KP
25,468
20.8% share
13,744g
247 CS · 8.6/m
グレイラースY#JP1
Shaco · Jungle
6 / 5 / 18
64.9% KP
27,230
22.3% share
12,432g
161 CS · 5.6/m
ふわしゃり#JP1
Heimerdinger · Mid
8 / 5 / 10
48.6% KP
31,108
25.5% share
12,284g
204 CS · 7.1/m
ポヨポヨ#0912
Senna · ADC
12 / 5 / 13
67.6% KP
24,606
20.1% share
16,432g
158 CS · 5.5/m
まっちょ#5840
Morgana · Support
3 / 3 / 21
64.9% KP
13,779
11.3% share
10,047g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
