Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 222 days ago
14 / 4 / 12
K / D / A
74.3%
Kill participation
1,322.1
Damage / min
16,505g
591.2 gold / min
28
5 placed · 3 cleared
247
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatあんま自分を責めんな俺がいるけん#ran
Renekton · Top
6 / 5 / 2
36.4% KP
22,155
26.2% share
13,249g
257 CS · 9.2/m
日本男模#txy
Zaahen · Jungle
3 / 9 / 6
40.9% KP
11,480
13.6% share
10,719g
162 CS · 5.8/m
ダッシュ東野MK2#JP1
Vel'Koz · Mid
8 / 9 / 5
59.1% KP
27,220
32.2% share
11,165g
174 CS · 6.2/m
くむお#JP1
Ezreal · ADC
3 / 8 / 1
18.2% KP
16,608
19.6% share
10,759g
209 CS · 7.5/m
i aint depressed#112
Karma · Support
2 / 4 / 13
68.2% KP
7,150
8.5% share
9,141g
27 CS · 1/m
Red side
Victory西の訪問者#KOR
Yone · Top
5 / 4 / 7
34.3% KP
16,926
14.7% share
12,598g
224 CS · 8/m
Ankochan#20y
Ambessa · Jungle
14 / 4 / 12
74.3% KP
36,910
32% share
16,505g
247 CS · 8.8/m
Joyul#1234
Sylas · Mid
12 / 7 / 8
57.1% KP
28,427
24.7% share
11,763g
156 CS · 5.6/m
Tele#JP1
Aphelios · ADC
3 / 4 / 8
31.4% KP
17,419
15.1% share
13,329g
230 CS · 8.2/m
グレイラースY#JP1
Shaco · Support
1 / 3 / 12
37.1% KP
15,591
13.5% share
9,255g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
