Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 220 days ago
4 / 4 / 3
K / D / A
53.8%
Kill participation
526.9
Damage / min
9,043g
403.7 gold / min
23
5 placed · 3 cleared
161
7.2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryびょんしんゲーミング#びょんしん
Brand · Top
7 / 3 / 6
40.6% KP
20,035
21.5% share
9,487g
170 CS · 7.6/m
I Am AtomiKSword#シャドウ
Karthus · Jungle
3 / 2 / 16
59.4% KP
14,734
15.8% share
10,111g
193 CS · 8.6/m
shottaka#JP1
Urgot · Mid
11 / 4 / 10
65.6% KP
24,119
25.9% share
12,309g
184 CS · 8.2/m
潔世一#Majin
Yunara · ADC
11 / 1 / 11
68.8% KP
29,676
31.9% share
13,849g
207 CS · 9.2/m
Scarlet#JP0
Lulu · Support
0 / 3 / 21
65.6% KP
4,531
4.9% share
6,785g
13 CS · 0.6/m
Red side
Defeat黄色のヨッシー#JP1
K'Sante · Top
4 / 8 / 1
38.5% KP
10,757
20.7% share
7,868g
149 CS · 6.7/m
Ankochan#20y
Ambessa · Jungle
4 / 4 / 3
53.8% KP
11,802
22.7% share
9,043g
161 CS · 7.2/m
gaman#7897
Galio · Mid
1 / 8 / 3
30.8% KP
8,734
16.8% share
6,919g
144 CS · 6.4/m
yujin#0619
Lucian · ADC
4 / 5 / 0
30.8% KP
15,695
30.1% share
9,326g
195 CS · 8.7/m
BURNING UP FOR U#08sup
Thresh · Support
0 / 7 / 8
61.5% KP
5,083
9.8% share
5,672g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
