Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 215 days ago
1 / 8 / 13
K / D / A
45.2%
Kill participation
285.6
Damage / min
7,716g
286.7 gold / min
81
30 placed · 7 cleared
29
1.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrelya#JP2
Rumble · Top
6 / 6 / 10
33.3% KP
27,218
18.9% share
11,797g
194 CS · 7.2/m
TNC Xuân Giang#TB17
Lee Sin · Jungle
15 / 5 / 11
54.2% KP
30,042
20.8% share
15,111g
176 CS · 6.5/m
wataneko#JP1
Viktor · Mid
14 / 7 / 11
52.1% KP
34,314
23.8% share
14,126g
191 CS · 7.1/m
超猫じゃらしLv100#nyan
Sivir · ADC
12 / 6 / 9
43.8% KP
39,984
27.7% share
16,872g
203 CS · 7.5/m
Chisa#1130
Karma · Support
1 / 7 / 22
47.9% KP
12,625
8.8% share
8,535g
24 CS · 0.9/m
Red side
Defeatびょんしんゲーミング#びょんしん
Tryndamere · Top
7 / 9 / 5
38.7% KP
24,195
23.2% share
12,708g
217 CS · 8.1/m
ジェンジーグローバルアカデミー#Foe
Naafiri · Jungle
7 / 11 / 10
54.8% KP
26,677
25.6% share
11,523g
137 CS · 5.1/m
狐のよめ入り#JP1
Ahri · Mid
9 / 9 / 10
61.3% KP
29,199
28% share
12,450g
174 CS · 6.5/m
Movemovemovemove#JP1
Jinx · ADC
7 / 11 / 5
38.7% KP
16,413
15.8% share
10,732g
133 CS · 4.9/m
Ankochan#20y
Alistar · Support
1 / 8 / 13
45.2% KP
7,688
7.4% share
7,716g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
