Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 215 days ago
13 / 9 / 9
K / D / A
57.9%
Kill participation
875.2
Damage / min
18,139g
526 gold / min
41
5 placed · 8 cleared
270
7.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat蒙古タンメン#NKMT
Tahm Kench · Top
4 / 7 / 5
26.5% KP
33,934
23.7% share
12,088g
218 CS · 6.3/m
hedonistic#JP1
Fiddlesticks · Jungle
2 / 8 / 14
47.1% KP
19,971
13.9% share
11,017g
165 CS · 4.8/m
さくら#9090
Naafiri · Mid
9 / 11 / 5
41.2% KP
34,299
23.9% share
16,156g
276 CS · 8/m
raku#1205
Draven · ADC
19 / 7 / 4
67.6% KP
46,771
32.6% share
24,881g
302 CS · 8.8/m
ImNotPoPo#JP1
Thresh · Support
0 / 5 / 17
50% KP
8,299
5.8% share
9,884g
45 CS · 1.3/m
Red side
Victoryびょんしんゲーミング#びょんしん
Tryndamere · Top
9 / 5 / 4
34.2% KP
55,270
37.4% share
19,470g
354 CS · 10.3/m
Ankochan#20y
Viego · Jungle
13 / 9 / 9
57.9% KP
30,179
20.4% share
18,139g
270 CS · 7.8/m
sad little taka#JP1
Zoe · Mid
10 / 6 / 9
50% KP
29,300
19.8% share
15,192g
242 CS · 7/m
This is a pen#JP1
Lux · ADC
3 / 8 / 13
42.1% KP
22,232
15.1% share
14,137g
230 CS · 6.7/m
尾中板井#JP1
Morgana · Support
3 / 6 / 17
52.6% KP
10,632
7.2% share
10,579g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
