Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 214 days ago
10 / 6 / 12
K / D / A
48.9%
Kill participation
983.3
Damage / min
16,805g
451.1 gold / min
56
8 placed · 11 cleared
249
6.7 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2027#0301
Rumble · Top
3 / 16 / 2
15.6% KP
30,743
17.1% share
11,925g
211 CS · 5.7/m
Father of china#2302
Ambessa · Jungle
9 / 7 / 9
56.3% KP
48,522
27% share
18,777g
289 CS · 7.8/m
おみみX#rox
Xerath · Mid
7 / 7 / 12
59.4% KP
51,730
28.8% share
14,758g
296 CS · 7.9/m
YamiCarry#bao
Ezreal · ADC
11 / 7 / 10
65.6% KP
39,156
21.8% share
18,609g
278 CS · 7.5/m
ZERO Sievert#JP2
Blitzcrank · Support
2 / 8 / 14
50% KP
9,735
5.4% share
10,040g
36 CS · 1/m
Red side
Victoryびょんしんゲーミング#びょんしん
Shen · Top
14 / 3 / 18
71.1% KP
41,025
28.7% share
20,685g
306 CS · 8.2/m
Ankochan#20y
Zaahen · Jungle
10 / 6 / 12
48.9% KP
36,629
25.6% share
16,805g
249 CS · 6.7/m
Stellar Divide#JP1
Azir · Mid
10 / 6 / 7
37.8% KP
29,222
20.4% share
14,826g
244 CS · 6.6/m
metatoro#4644
Ashe · ADC
8 / 6 / 11
42.2% KP
22,577
15.8% share
16,609g
233 CS · 6.3/m
hedonistic#JP1
Fiddlesticks · Support
3 / 11 / 10
28.9% KP
13,543
9.5% share
10,176g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
