Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 211 days ago
18 / 4 / 18
K / D / A
73.5%
Kill participation
1,080.6
Damage / min
18,797g
570.5 gold / min
49
18 placed · 8 cleared
214
6.5 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Shyvana · Top
9 / 6 / 13
44.9% KP
34,220
26.8% share
17,720g
269 CS · 8.2/m
Ankochan#20y
Lee Sin · Jungle
18 / 4 / 18
73.5% KP
35,605
27.9% share
18,797g
214 CS · 6.5/m
さくら#9090
Sylas · Mid
14 / 13 / 13
55.1% KP
30,973
24.3% share
14,855g
207 CS · 6.3/m
Maybach#Maybe
Jhin · ADC
6 / 6 / 11
34.7% KP
16,527
13% share
13,593g
208 CS · 6.3/m
裏八寸#JP2
Blitzcrank · Support
2 / 5 / 28
61.2% KP
10,206
8% share
10,571g
25 CS · 0.8/m
Red side
Defeatはさきのあくま#BOOM
Yone · Top
6 / 14 / 7
38.2% KP
35,105
24% share
12,111g
191 CS · 5.8/m
ONCE#JP1
Jarvan IV · Jungle
7 / 10 / 17
70.6% KP
28,855
19.7% share
15,286g
211 CS · 6.4/m
Eugeo#DCWIN
Vex · Mid
13 / 7 / 11
70.6% KP
49,116
33.6% share
17,728g
337 CS · 10.2/m
Aikuros#UwU
Ashe · ADC
5 / 8 / 15
58.8% KP
21,825
14.9% share
15,142g
228 CS · 6.9/m
Charley#rakan
Seraphine · Support
3 / 10 / 22
73.5% KP
11,348
7.8% share
10,289g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
