Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 209 days ago
9 / 6 / 12
K / D / A
53.8%
Kill participation
697.9
Damage / min
18,058g
431.5 gold / min
72
29 placed · 4 cleared
288
6.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShn1#Shin1
Riven · Top
6 / 14 / 7
32.5% KP
31,237
18.3% share
16,188g
293 CS · 7/m
ヤップヤップ#cn1
Shaco · Jungle
8 / 4 / 10
45% KP
31,828
18.6% share
17,816g
285 CS · 6.8/m
JP ONANI KING#onani
LeBlanc · Mid
10 / 5 / 4
35% KP
43,163
25.3% share
18,881g
386 CS · 9.2/m
伏魔御廚子#Gimi
Tristana · ADC
14 / 9 / 7
52.5% KP
50,955
29.8% share
26,779g
415 CS · 9.9/m
BURNING UP FOR U#08sup
Anivia · Support
2 / 8 / 12
35% KP
13,585
8% share
12,084g
45 CS · 1.1/m
Red side
Defeatびょんしんゲーミング#びょんしん
Tryndamere · Top
9 / 10 / 3
30.8% KP
23,850
13.4% share
20,653g
357 CS · 8.5/m
Ankochan#20y
Lee Sin · Jungle
9 / 6 / 12
53.8% KP
29,209
16.4% share
18,058g
288 CS · 6.9/m
ピンクのバラ#2581
Xerath · Mid
5 / 3 / 11
41% KP
57,716
32.3% share
16,060g
323 CS · 7.7/m
yueyue#oxo
Kai'Sa · ADC
14 / 9 / 6
51.3% KP
56,144
31.5% share
22,927g
324 CS · 7.7/m
mint#oxo
Nami · Support
2 / 12 / 14
41% KP
11,548
6.5% share
11,682g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
