Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 196 days ago
6 / 5 / 21
K / D / A
75%
Kill participation
706.3
Damage / min
14,477g
421.7 gold / min
36
7 placed · 8 cleared
220
6.4 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPiNK#IDT
K'Sante · Top
9 / 5 / 8
51.5% KP
25,417
17.8% share
13,050g
203 CS · 5.9/m
Windows10嫌い#JP1
Rengar · Jungle
13 / 8 / 8
63.6% KP
32,678
22.9% share
17,434g
260 CS · 7.6/m
からむーちょ#JP111
Malzahar · Mid
5 / 3 / 8
39.4% KP
36,717
25.7% share
14,954g
268 CS · 7.8/m
Milan#bb6
Ashe · ADC
5 / 11 / 13
54.5% KP
37,343
26.1% share
14,263g
206 CS · 6/m
ゼニガメ#ポケモン
Lulu · Support
1 / 9 / 18
57.6% KP
10,838
7.6% share
9,463g
28 CS · 0.8/m
Red side
Victoryエイト#リウス
Gragas · Top
4 / 7 / 8
33.3% KP
19,608
15.6% share
13,222g
225 CS · 6.6/m
Ankochan#20y
Jarvan IV · Jungle
6 / 5 / 21
75% KP
24,250
19.3% share
14,477g
220 CS · 6.4/m
栗悟飯#krgh
Aurelion Sol · Mid
8 / 6 / 11
52.8% KP
38,203
30.4% share
15,656g
260 CS · 7.6/m
yogiyusi#石川の英雄
Varus · ADC
12 / 9 / 15
75% KP
27,590
21.9% share
17,264g
274 CS · 8/m
jisyoku#2864
Seraphine · Support
6 / 6 / 25
86.1% KP
16,060
12.8% share
12,425g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
