Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 195 days ago
4 / 7 / 6
K / D / A
33.3%
Kill participation
495.3
Damage / min
12,555g
432.7 gold / min
29
4 placed · 8 cleared
224
7.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXandrino#JP1
Riven · Top
10 / 11 / 7
58.6% KP
36,213
33.9% share
14,241g
159 CS · 5.5/m
Phong Shelby#PSB
Lee Sin · Jungle
7 / 3 / 12
65.5% KP
22,349
20.9% share
15,836g
236 CS · 8.1/m
GreαtΜâge Pop#JP1
Ryze · Mid
4 / 1 / 9
44.8% KP
17,438
16.3% share
13,422g
269 CS · 9.3/m
SeAe#0711
Ashe · ADC
4 / 9 / 7
37.9% KP
21,316
20% share
13,034g
228 CS · 7.9/m
Charley#rakan
Pyke · Support
4 / 6 / 10
48.3% KP
9,453
8.9% share
9,458g
28 CS · 1/m
Red side
Defeatびょんしんゲーミング#びょんしん
Tryndamere · Top
11 / 9 / 5
53.3% KP
29,304
29.6% share
13,159g
208 CS · 7.2/m
Ankochan#20y
Ekko · Jungle
4 / 7 / 6
33.3% KP
14,371
14.5% share
12,555g
224 CS · 7.7/m
set#98K
Naafiri · Mid
5 / 2 / 5
33.3% KP
16,685
16.9% share
10,152g
187 CS · 6.4/m
kokonekun#1812
Draven · ADC
10 / 7 / 9
63.3% KP
32,502
32.8% share
16,814g
254 CS · 8.8/m
西野ホーク#JP1
Lulu · Support
0 / 4 / 16
53.3% KP
6,157
6.2% share
8,014g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
