Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 195 days ago
10 / 4 / 12
K / D / A
59.5%
Kill participation
876.8
Damage / min
15,700g
574.4 gold / min
43
6 placed · 7 cleared
238
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXandrino#JP1
Riven · Top
9 / 9 / 1
37% KP
28,932
27.4% share
14,693g
223 CS · 8.2/m
Yordle D Luffy#NA1
Rumble · Jungle
9 / 5 / 6
55.6% KP
28,247
26.7% share
13,842g
180 CS · 6.6/m
RM stan account#EUW
Sylas · Mid
3 / 6 / 7
37% KP
17,521
16.6% share
9,815g
176 CS · 6.4/m
わぐらちゃん#ε з
Yunara · ADC
2 / 6 / 7
33.3% KP
23,144
21.9% share
12,043g
213 CS · 7.8/m
HLE Winter#왕호형복귀
Pyke · Support
4 / 11 / 9
48.1% KP
7,778
7.4% share
8,624g
21 CS · 0.8/m
Red side
Victoryびょんしんゲーミング#びょんしん
Garen · Top
11 / 7 / 7
48.6% KP
31,390
27.3% share
13,987g
210 CS · 7.7/m
Ankochan#20y
Jarvan IV · Jungle
10 / 4 / 12
59.5% KP
23,966
20.8% share
15,700g
238 CS · 8.7/m
カレクゴス#JP1
Urgot · Mid
7 / 6 / 3
27% KP
21,661
18.8% share
14,452g
262 CS · 9.6/m
Yua#zzZZ
Veigar · ADC
7 / 7 / 11
48.6% KP
29,686
25.8% share
13,485g
196 CS · 7.2/m
ナナオ#3311
Karma · Support
2 / 3 / 18
54.1% KP
8,474
7.4% share
8,698g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
