Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 192 days ago
3 / 10 / 4
K / D / A
38.9%
Kill participation
434.8
Damage / min
9,515g
354.4 gold / min
29
5 placed · 9 cleared
172
6.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI Am AtomiKSword#シャドウ
Nasus · Top
4 / 6 / 0
12.1% KP
14,842
14.8% share
11,618g
231 CS · 8.6/m
gaman#7897
Shyvana · Jungle
8 / 2 / 13
63.6% KP
20,968
20.9% share
12,870g
200 CS · 7.4/m
母乳カーテン選手権#ぼにゃー
Annie · Mid
9 / 1 / 10
57.6% KP
26,040
26% share
11,586g
180 CS · 6.7/m
rre#rre
Ashe · ADC
10 / 6 / 14
72.7% KP
28,280
28.2% share
14,721g
222 CS · 8.3/m
最后一次恶鬼缠身#1002
Nautilus · Support
2 / 3 / 20
66.7% KP
10,073
10.1% share
9,110g
44 CS · 1.6/m
Red side
DefeatDotaYAKUZA#doto
Udyr · Top
4 / 3 / 5
50% KP
25,488
28.6% share
11,073g
185 CS · 6.9/m
Ankochan#20y
Ambessa · Jungle
3 / 10 / 4
38.9% KP
11,674
13.1% share
9,515g
172 CS · 6.4/m
ウナギイヌ#unagi
Aurelion Sol · Mid
6 / 4 / 3
50% KP
21,803
24.5% share
10,043g
191 CS · 7.1/m
rehcra#xxxx
Lucian · ADC
3 / 8 / 6
50% KP
21,866
24.6% share
12,123g
200 CS · 7.4/m
akaros#そらか
Nami · Support
2 / 8 / 7
50% KP
8,202
9.2% share
8,009g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
