Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 190 days ago
8 / 5 / 7
K / D / A
39.5%
Kill participation
804.4
Damage / min
14,047g
442 gold / min
36
21 placed · 2 cleared
216
6.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Jayce · Top
3 / 4 / 7
31.3% KP
37,504
26.6% share
13,201g
255 CS · 8/m
Stellary#1122
Kindred · Jungle
17 / 9 / 5
68.8% KP
45,936
32.6% share
19,193g
214 CS · 6.7/m
尾中板井#JP1
Renekton · Mid
3 / 10 / 10
40.6% KP
21,271
15.1% share
12,421g
208 CS · 6.5/m
ゼニガメ#ポケモン
Xerath · ADC
6 / 7 / 9
46.9% KP
26,014
18.4% share
14,142g
237 CS · 7.5/m
ちーま#大 佐
Karma · Support
3 / 9 / 19
68.8% KP
10,392
7.4% share
9,951g
30 CS · 0.9/m
Red side
Victoryブラキオサウルス#dino
K'Sante · Top
2 / 7 / 6
21.1% KP
17,029
12.7% share
11,316g
216 CS · 6.8/m
Ankochan#20y
Lee Sin · Jungle
8 / 5 / 7
39.5% KP
25,567
19.1% share
14,047g
216 CS · 6.8/m
Johnwick#JP3
Akali · Mid
19 / 6 / 10
76.3% KP
55,793
41.6% share
17,792g
241 CS · 7.6/m
Saint Creed#PRO
Aphelios · ADC
6 / 7 / 8
36.8% KP
28,356
21.1% share
15,905g
212 CS · 6.7/m
ぽぽぽぽおーん#JP1
Braum · Support
3 / 7 / 15
47.4% KP
7,441
5.5% share
10,005g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
