Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 185 days ago
17 / 5 / 11
K / D / A
65.1%
Kill participation
1,252.8
Damage / min
20,039g
568.8 gold / min
39
19 placed · 3 cleared
257
7.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat我要验牌#十JQKA
Renekton · Top
9 / 7 / 7
37.2% KP
35,389
22.9% share
16,618g
291 CS · 8.3/m
Ankochan#20y
Lee Sin · Jungle
17 / 5 / 11
65.1% KP
44,140
28.6% share
20,039g
257 CS · 7.3/m
鳥貴族 博多筑紫口店#001
Ryze · Mid
6 / 8 / 10
37.2% KP
26,690
17.3% share
14,709g
243 CS · 6.9/m
vanpyi#ADC
Kai'Sa · ADC
3 / 16 / 8
25.6% KP
14,831
9.6% share
14,628g
238 CS · 6.8/m
グレイラースY#JP1
Shaco · Support
8 / 11 / 15
53.5% KP
33,169
21.5% share
13,115g
42 CS · 1.2/m
Red side
Victorysambaby#sambb
Irelia · Top
2 / 12 / 1
6.4% KP
22,070
11.6% share
14,265g
307 CS · 8.7/m
チーズ飴#JP1
Graves · Jungle
13 / 6 / 13
55.3% KP
43,253
22.7% share
19,877g
273 CS · 7.7/m
Buff Zed Please#111
Hwei · Mid
6 / 6 / 24
63.8% KP
35,127
18.4% share
15,076g
240 CS · 6.8/m
Milan#bb6
Yunara · ADC
23 / 13 / 16
83% KP
75,088
39.4% share
23,709g
277 CS · 7.9/m
クリーチャー#sign
Lulu · Support
3 / 6 / 38
87.2% KP
15,240
8% share
12,833g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
