Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Normal Draft · 184 days ago
9 / 11 / 12
K / D / A
56.8%
Kill participation
1,449.9
Damage / min
22,505g
564.3 gold / min
30
10 placed · 6 cleared
364
9.1 CS / min
Objective control
3
Dragons
3
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEster#0129
Ornn · Top
2 / 4 / 14
43.2% KP
23,037
14.3% share
14,108g
248 CS · 6.2/m
べるちゃんOTP#クレ3
Garen · Jungle
16 / 3 / 5
56.8% KP
34,695
21.6% share
19,941g
240 CS · 6/m
バットゥマン#JP1
Orianna · Mid
8 / 7 / 9
45.9% KP
30,031
18.7% share
15,614g
267 CS · 6.7/m
Ankochan#20y
Lucian · ADC
9 / 11 / 12
56.8% KP
57,826
36% share
22,505g
364 CS · 9.1/m
ありなみん#7142
Nami · Support
2 / 5 / 19
56.8% KP
15,130
9.4% share
12,016g
39 CS · 1/m
Red side
Defeat八握剣異戒神将魔虚羅#まこーら
Ambessa · Top
2 / 3 / 9
36.7% KP
29,791
18.3% share
13,936g
293 CS · 7.3/m
すーぱーねこねこにゃんこちゃん#VRC
Talon · Jungle
19 / 8 / 6
83.3% KP
56,824
34.8% share
23,354g
281 CS · 7/m
ドネキフ#JP1
Karthus · Mid
5 / 7 / 7
40% KP
48,294
29.6% share
15,085g
290 CS · 7.3/m
バリエーション豊#1017
Yunara · ADC
3 / 10 / 7
33.3% KP
20,938
12.8% share
16,696g
300 CS · 7.5/m
monduran#3836
Lulu · Support
1 / 9 / 16
56.7% KP
7,251
4.4% share
10,271g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
