Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 179 days ago
10 / 7 / 10
K / D / A
52.6%
Kill participation
923.7
Damage / min
16,539g
519.8 gold / min
39
20 placed · 1 cleared
235
7.4 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPiNK#IDT
Gnar · Top
4 / 3 / 4
21.1% KP
17,238
13.7% share
12,398g
248 CS · 7.8/m
Ankochan#20y
Lee Sin · Jungle
10 / 7 / 10
52.6% KP
29,389
23.3% share
16,539g
235 CS · 7.4/m
别怕亲爱的#有我呢
Diana · Mid
14 / 7 / 4
47.4% KP
31,108
24.6% share
17,535g
274 CS · 8.6/m
橙 宝#BBBS
Aphelios · ADC
3 / 11 / 11
36.8% KP
25,724
20.4% share
15,124g
224 CS · 7/m
DEAD OR ALIVE#めろめろ
Ahri · Support
7 / 8 / 11
47.4% KP
22,807
18.1% share
11,673g
50 CS · 1.6/m
Red side
Defeatケリア志望者#gogo
Udyr · Top
5 / 3 / 7
34.3% KP
28,645
23.6% share
12,294g
234 CS · 7.4/m
Requiem#あるかいだ
Jarvan IV · Jungle
12 / 6 / 14
74.3% KP
33,114
27.3% share
15,602g
202 CS · 6.3/m
dragonblood#bbb
Viktor · Mid
4 / 10 / 7
31.4% KP
24,244
20% share
12,410g
264 CS · 8.3/m
御伽噺#Lia
Jhin · ADC
6 / 9 / 12
51.4% KP
22,394
18.5% share
14,554g
212 CS · 6.7/m
Charley#rakan
Pyke · Support
8 / 10 / 10
51.4% KP
12,861
10.6% share
12,475g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
