Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 179 days ago
14 / 3 / 16
K / D / A
63.8%
Kill participation
1,274.8
Damage / min
27,693g
618.6 gold / min
25
12 placed · 7 cleared
411
9.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat出られない思い出#城南完小6
Tryndamere · Top
5 / 12 / 14
54.3% KP
37,224
21.7% share
18,523g
300 CS · 6.7/m
Paranoia#JP3
Taliyah · Jungle
15 / 8 / 5
57.1% KP
53,152
31% share
23,548g
391 CS · 8.7/m
Not Anymore#Happy
Yasuo · Mid
7 / 10 / 3
28.6% KP
39,562
23.1% share
19,396g
363 CS · 8.1/m
みよえもん#JP1
Miss Fortune · ADC
8 / 11 / 4
34.3% KP
24,673
14.4% share
19,183g
371 CS · 8.3/m
shakespeare#JP1
Karma · Support
0 / 6 / 19
54.3% KP
16,996
9.9% share
12,463g
56 CS · 1.3/m
Red side
Victory黄色のヨッシー#JP1
K'Sante · Top
8 / 8 / 10
38.3% KP
25,829
13.9% share
16,810g
261 CS · 5.8/m
基本ミュート#JP12
Aurelion Sol · Jungle
11 / 10 / 17
59.6% KP
39,308
21.2% share
22,230g
328 CS · 7.3/m
ratyisu#JP1
Azir · Mid
8 / 10 / 16
51.1% KP
39,110
21.1% share
20,117g
350 CS · 7.8/m
Ankochan#20y
Ezreal · ADC
14 / 3 / 16
63.8% KP
57,069
30.8% share
27,693g
411 CS · 9.2/m
真昼ノ夜#zzz
Shaco · Support
6 / 5 / 17
48.9% KP
24,036
13% share
15,452g
59 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
