Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 172 days ago
10 / 9 / 7
K / D / A
48.6%
Kill participation
844
Damage / min
16,143g
532.2 gold / min
33
4 placed · 8 cleared
214
7.1 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat子持ち会社員#atfil
Gangplank · Top
3 / 12 / 5
28.6% KP
19,169
17.2% share
11,850g
185 CS · 6.1/m
青春禁止#JP1
Karthus · Jungle
7 / 8 / 10
60.7% KP
36,055
32.3% share
14,862g
266 CS · 8.8/m
소루3#はやく
Anivia · Mid
10 / 5 / 6
57.1% KP
21,399
19.2% share
14,687g
253 CS · 8.3/m
rire#7777
Ezreal · ADC
5 / 7 / 9
50% KP
27,424
24.6% share
13,587g
237 CS · 7.8/m
あかり#東 京
Rell · Support
3 / 3 / 19
78.6% KP
7,539
6.8% share
9,679g
31 CS · 1/m
Red side
Victory黄色のヨッシー#JP1
Gragas · Top
14 / 4 / 11
71.4% KP
39,034
28.4% share
16,128g
256 CS · 8.4/m
Ankochan#20y
Talon · Jungle
10 / 9 / 7
48.6% KP
25,602
18.7% share
16,143g
214 CS · 7.1/m
Julius#1989
Lux · Mid
6 / 3 / 12
51.4% KP
34,670
25.3% share
13,992g
294 CS · 9.7/m
彗星になれたなら#ずとまよ
Smolder · ADC
3 / 4 / 12
42.9% KP
28,720
20.9% share
14,703g
264 CS · 8.7/m
daito fanboy#112
Poppy · Support
2 / 8 / 8
28.6% KP
9,229
6.7% share
8,181g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
