Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 171 days ago
2 / 7 / 4
K / D / A
85.7%
Kill participation
339
Damage / min
9,122g
352.7 gold / min
28
14 placed · 2 cleared
157
6.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory永遠の神#1396
Ornn · Top
3 / 2 / 11
41.2% KP
6,985
7.8% share
7,927g
98 CS · 3.8/m
βruce#JP1
Nocturne · Jungle
8 / 1 / 13
61.8% KP
18,699
20.9% share
11,393g
145 CS · 5.6/m
Enapoη#JP1
Taliyah · Mid
10 / 4 / 12
64.7% KP
32,723
36.6% share
14,040g
226 CS · 8.7/m
whiskeey#0524
Smolder · ADC
13 / 0 / 8
61.8% KP
25,482
28.5% share
15,044g
241 CS · 9.3/m
Enty#ENTP1
Rakan · Support
0 / 0 / 21
61.8% KP
5,533
6.2% share
7,960g
30 CS · 1.2/m
Red side
Defeat狛枝へビスケット#6245
Aurelion Sol · Top
0 / 3 / 2
28.6% KP
22,623
32.8% share
8,389g
213 CS · 8.2/m
Ankochan#20y
Lee Sin · Jungle
2 / 7 / 4
85.7% KP
8,769
12.7% share
9,122g
157 CS · 6.1/m
いのりinori#JP1
Kassadin · Mid
5 / 9 / 0
71.4% KP
18,712
27.1% share
9,655g
175 CS · 6.8/m
ねすてぃー#7171
Lucian · ADC
0 / 7 / 2
28.6% KP
10,779
15.6% share
8,288g
165 CS · 6.4/m
泡沫うたかた#うたかた
Pyke · Support
0 / 8 / 3
42.9% KP
8,144
11.8% share
7,062g
49 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
