Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 167 days ago
4 / 8 / 11
K / D / A
53.6%
Kill participation
501.7
Damage / min
15,276g
425.3 gold / min
48
10 placed · 8 cleared
252
7 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatデンジ系男子#空 腹
Aatrox · Top
5 / 3 / 8
38.2% KP
20,542
15.5% share
13,639g
249 CS · 6.9/m
ニューキングハナハナV#ハナ専
Lee Sin · Jungle
10 / 6 / 9
55.9% KP
22,382
16.9% share
16,859g
270 CS · 7.5/m
ビスケットアリマ#我不迷
Yone · Mid
7 / 7 / 3
29.4% KP
26,116
19.7% share
14,874g
275 CS · 7.7/m
Mokurooo#NKG
Ziggs · ADC
10 / 7 / 9
55.9% KP
30,023
22.6% share
18,340g
279 CS · 7.8/m
Evays#JP1
Xerath · Support
2 / 5 / 17
55.9% KP
33,505
25.3% share
10,807g
48 CS · 1.3/m
Red side
Victoryふわふわマフィンボーイ#優しい
Malphite · Top
2 / 7 / 8
35.7% KP
14,568
12.9% share
11,779g
223 CS · 6.2/m
Ankochan#20y
Vi · Jungle
4 / 8 / 11
53.6% KP
18,018
16% share
15,276g
252 CS · 7/m
sotto voce#JP1
Aurelion Sol · Mid
7 / 6 / 11
64.3% KP
30,491
27.1% share
16,639g
309 CS · 8.6/m
Kokoa#3333
Veigar · ADC
15 / 8 / 4
67.9% KP
44,523
39.5% share
23,701g
356 CS · 9.9/m
黄色のヨッシー#JP1
Soraka · Support
0 / 5 / 17
60.7% KP
5,102
4.5% share
9,280g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
