Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 167 days ago
10 / 4 / 12
K / D / A
59.5%
Kill participation
840.6
Damage / min
15,556g
492 gold / min
52
16 placed · 7 cleared
238
7.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatよーぐれっとみに#1928
Renekton · Top
0 / 7 / 3
17.6% KP
15,864
12.6% share
10,523g
228 CS · 7.2/m
oねぐo#JP1
Evelynn · Jungle
3 / 8 / 7
58.8% KP
18,596
14.7% share
11,203g
182 CS · 5.8/m
ソリアゲ王者ハサキング#JP1
Yasuo · Mid
7 / 10 / 3
58.8% KP
32,304
25.6% share
13,174g
231 CS · 7.3/m
伏魔御廚子#Gimi
Senna · ADC
3 / 5 / 8
64.7% KP
21,593
17.1% share
13,730g
238 CS · 7.5/m
グレイラースZ#JP1
Shaco · Support
4 / 7 / 9
76.5% KP
37,770
29.9% share
10,523g
45 CS · 1.4/m
Red side
VictoryぼくはしにまSHEN#JP1
Shen · Top
3 / 2 / 11
37.8% KP
12,027
10.3% share
10,393g
191 CS · 6/m
Ankochan#20y
Lee Sin · Jungle
10 / 4 / 12
59.5% KP
26,578
22.9% share
15,556g
238 CS · 7.5/m
なすび改二#JP1
Anivia · Mid
5 / 2 / 18
62.2% KP
22,717
19.5% share
12,542g
209 CS · 6.6/m
OMOIDEINMYHEAD#dkgi
Draven · ADC
15 / 4 / 9
64.9% KP
44,028
37.9% share
20,975g
271 CS · 8.6/m
Tao#0119
Nautilus · Support
4 / 5 / 21
67.6% KP
10,928
9.4% share
10,215g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
