Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 166 days ago
6 / 8 / 6
K / D / A
50%
Kill participation
608.2
Damage / min
13,274g
361.9 gold / min
46
21 placed · 7 cleared
206
5.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryぼくはしにまSHEN#JP1
Shen · Top
3 / 6 / 12
31.3% KP
15,308
9.5% share
11,030g
180 CS · 4.9/m
れいきら#れいきら
Kha'Zix · Jungle
16 / 4 / 8
50% KP
42,197
26.1% share
20,882g
250 CS · 6.8/m
Dplus KIA エリン#JP1
Anivia · Mid
9 / 3 / 10
39.6% KP
29,652
18.3% share
15,904g
284 CS · 7.7/m
yy9#adad
Ezreal · ADC
16 / 6 / 13
60.4% KP
63,917
39.5% share
21,425g
326 CS · 8.9/m
miyamimajitensi#1004
Rakan · Support
4 / 5 / 25
60.4% KP
10,903
6.7% share
13,301g
52 CS · 1.4/m
Red side
DefeatニューキングハナハナV#ハナ専
Jayce · Top
10 / 6 / 6
66.7% KP
55,644
34.9% share
22,531g
348 CS · 9.5/m
Ankochan#20y
Lee Sin · Jungle
6 / 8 / 6
50% KP
22,311
14% share
13,274g
206 CS · 5.6/m
BeliatteTamin#2590
Viktor · Mid
3 / 8 / 4
29.2% KP
38,790
24.3% share
13,055g
285 CS · 7.8/m
けろろん#2006
Aphelios · ADC
4 / 17 / 7
45.8% KP
30,063
18.8% share
16,375g
287 CS · 7.8/m
Yasuri#JP1
Karma · Support
1 / 9 / 11
50% KP
12,755
8% share
10,152g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
