Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 162 days ago
12 / 3 / 10
K / D / A
62.9%
Kill participation
1,039
Damage / min
17,121g
533.1 gold / min
46
5 placed · 7 cleared
248
7.7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxiaochaomong#9422
Mordekaiser · Top
11 / 2 / 2
37.1% KP
25,806
21.7% share
15,010g
239 CS · 7.4/m
Ankochan#20y
Jarvan IV · Jungle
12 / 3 / 10
62.9% KP
33,369
28% share
17,121g
248 CS · 7.7/m
裏八寸#JP2
Cho'Gath · Mid
5 / 2 / 9
40% KP
26,671
22.4% share
12,744g
240 CS · 7.5/m
ケサランパサラン#ケサラン
Lucian · ADC
7 / 1 / 6
37.1% KP
23,261
19.5% share
16,162g
259 CS · 8.1/m
ぴょんしんゲーミング#zzz
Nami · Support
0 / 5 / 21
60% KP
10,022
8.4% share
9,717g
20 CS · 0.6/m
Red side
DefeatSirayukiRinngo#JP1
Gangplank · Top
3 / 5 / 5
61.5% KP
25,281
22.4% share
14,347g
272 CS · 8.5/m
織田信奈#織田家
Ivern · Jungle
3 / 9 / 7
76.9% KP
24,061
21.3% share
11,899g
140 CS · 4.4/m
Recap#125
Yone · Mid
0 / 5 / 3
23.1% KP
20,490
18.1% share
11,839g
298 CS · 9.3/m
ENAKING#KR2
Caitlyn · ADC
5 / 9 / 5
76.9% KP
31,565
28% share
14,090g
235 CS · 7.3/m
が り#cryst
Taric · Support
2 / 7 / 10
92.3% KP
11,516
10.2% share
8,627g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
