Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 160 days ago
10 / 8 / 13
K / D / A
53.5%
Kill participation
677.2
Damage / min
16,012g
472.6 gold / min
40
16 placed · 3 cleared
227
6.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHeroSiege#11111
Ornn · Top
7 / 5 / 14
55.3% KP
22,070
13.3% share
12,633g
150 CS · 4.4/m
kokekokeshi#JP2
Wukong · Jungle
10 / 12 / 18
73.7% KP
27,776
16.7% share
15,111g
206 CS · 6.1/m
一 生#JP1
Ryze · Mid
8 / 9 / 19
71.1% KP
45,106
27.2% share
14,343g
196 CS · 5.8/m
Kaisa#JP3
Ashe · ADC
7 / 9 / 16
60.5% KP
34,563
20.8% share
15,917g
230 CS · 6.8/m
oねぐo#JP1
Vel'Koz · Support
6 / 8 / 19
65.8% KP
36,356
21.9% share
11,595g
63 CS · 1.9/m
Red side
Victory黄色のヨッシー#JP1
Rumble · Top
9 / 6 / 5
32.6% KP
43,435
28.4% share
13,240g
225 CS · 6.6/m
Ankochan#20y
Lee Sin · Jungle
10 / 8 / 13
53.5% KP
22,947
15% share
16,012g
227 CS · 6.7/m
wifeabuser42069#JP2
Sylas · Mid
8 / 9 / 12
46.5% KP
23,501
15.4% share
13,762g
196 CS · 5.8/m
尾中板井#JP1
Kai'Sa · ADC
14 / 7 / 14
65.1% KP
52,076
34.1% share
17,828g
258 CS · 7.6/m
Rittle#JP1
Rell · Support
2 / 8 / 31
76.7% KP
10,980
7.2% share
10,875g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
