Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 159 days ago
5 / 9 / 15
K / D / A
64.5%
Kill participation
507.9
Damage / min
15,583g
419.5 gold / min
52
17 placed · 8 cleared
239
6.4 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory曼 波#0818
Nasus · Top
2 / 4 / 14
35.6% KP
23,382
16.6% share
13,912g
271 CS · 7.3/m
直至月亮再次盈满#既望つき
Graves · Jungle
17 / 5 / 15
71.1% KP
40,930
29.1% share
22,832g
340 CS · 9.2/m
いのりinori#JP1
Kassadin · Mid
7 / 10 / 13
44.4% KP
35,347
25.2% share
16,965g
197 CS · 5.3/m
ヴァスタヤのパスタ屋#チキン屋
Jhin · ADC
5 / 6 / 12
37.8% KP
20,104
14.3% share
15,561g
230 CS · 6.2/m
本間心鈴#美しい虚無
Elise · Support
14 / 6 / 9
51.1% KP
20,747
14.8% share
14,758g
44 CS · 1.2/m
Red side
Defeat黄色のヨッシー#JP1
Olaf · Top
1 / 8 / 4
16.1% KP
19,762
15.4% share
13,330g
326 CS · 8.8/m
Ankochan#20y
Lee Sin · Jungle
5 / 9 / 15
64.5% KP
18,870
14.7% share
15,583g
239 CS · 6.4/m
SnailOnWheels175#JP1
Twitch · Mid
17 / 8 / 7
77.4% KP
52,293
40.7% share
18,386g
190 CS · 5.1/m
myumyumyumyu#myu
Samira · ADC
5 / 8 / 3
25.8% KP
21,583
16.8% share
15,687g
300 CS · 8.1/m
ScriniK#JP1
Vel'Koz · Support
3 / 12 / 8
35.5% KP
16,095
12.5% share
10,119g
42 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
