Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 158 days ago
12 / 4 / 6
K / D / A
47.4%
Kill participation
937.8
Damage / min
15,349g
582.9 gold / min
40
6 placed · 6 cleared
203
7.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat黄色のヨッシー#JP1
Rumble · Top
0 / 5 / 6
27.3% KP
12,211
15.1% share
10,078g
229 CS · 8.7/m
プシューケー#JP1
Kha'Zix · Jungle
10 / 4 / 5
68.2% KP
28,818
35.5% share
16,011g
186 CS · 7.1/m
虫ハンター#EZPZ
Viktor · Mid
4 / 9 / 6
45.5% KP
17,361
21.4% share
10,407g
190 CS · 7.2/m
Color Your Night#wing
Jhin · ADC
4 / 9 / 5
40.9% KP
13,484
16.6% share
11,056g
218 CS · 8.3/m
最后一次恶鬼缠身#1002
Bard · Support
4 / 11 / 9
59.1% KP
9,221
11.4% share
8,932g
25 CS · 0.9/m
Red side
VictoryPheonix#VG45
Xin Zhao · Top
8 / 5 / 3
28.9% KP
21,842
20.6% share
11,941g
180 CS · 6.8/m
Ankochan#20y
Jayce · Jungle
12 / 4 / 6
47.4% KP
24,695
23.3% share
15,349g
203 CS · 7.7/m
Kokoa#3333
Veigar · Mid
6 / 6 / 7
34.2% KP
25,740
24.3% share
12,083g
231 CS · 8.8/m
Asuki#JP1
Kindred · ADC
9 / 3 / 9
47.4% KP
26,033
24.5% share
15,537g
244 CS · 9.3/m
1234521#123
Thresh · Support
3 / 4 / 21
63.2% KP
7,779
7.3% share
9,749g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
